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    <loc>https://www.siavashmalek.com/about-me</loc>
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    <lastmod>2020-10-01</lastmod>
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      <image:title>About me - Hi there!</image:title>
      <image:caption>I have a Masters Degree in Architecture from The University of Melbourne with more than three years’ experience in the building industry. I am very passionate regarding complexities in design technology as a tool to develop, enhance and evaluate potential solutions. Having begun to successfully implemented my acquired skills in small to large projects whilst working in diverse teams, I look forward to further developing my skills as an architect through new challenges and collaborative approaches in the future.</image:caption>
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    <loc>https://www.siavashmalek.com/projects/articulated-timber-ground</loc>
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    <lastmod>2020-04-12</lastmod>
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      <image:title>Projects - Articulated Timber Ground</image:title>
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      <image:title>Projects - Articulated Timber Ground</image:title>
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      <image:title>Projects - Articulated Timber Ground</image:title>
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    <loc>https://www.siavashmalek.com/projects/st-leonards-college-senior-school</loc>
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    <priority>0.5</priority>
    <lastmod>2020-04-11</lastmod>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
      <image:caption>Step 1</image:caption>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
      <image:caption>Step 2</image:caption>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
      <image:caption>Leonardian Ceiling 01</image:caption>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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      <image:title>Projects - St Leonard’s College Senior School</image:title>
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  <url>
    <loc>https://www.siavashmalek.com/projects/denfair-textile-cafe</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-23</lastmod>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e50ba53b9df9733ccd7418e/5e50bb6faf3a3e1585810884/1582439166697/1.jpg</image:loc>
      <image:title>Projects - Denfair Textile Cafe</image:title>
      <image:caption>Step 1: Bay A set out</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e50ba53b9df9733ccd7418e/5e50bb733ed02b41f4205806/1582439166702/2.jpg</image:loc>
      <image:title>Projects - Denfair Textile Cafe</image:title>
      <image:caption>Step 2: Bay A frame complete</image:caption>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
      <image:caption>Step 4: Bay B set out</image:caption>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e50ba53b9df9733ccd7418e/5e50bb823ed02b41f420597e/1582439166713/5.jpg</image:loc>
      <image:title>Projects - Denfair Textile Cafe</image:title>
      <image:caption>Step 5: Bay B ceiling piece installed</image:caption>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
      <image:caption>Step 6: Bay B timber cladding in place</image:caption>
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      <image:title>Projects - Denfair Textile Cafe</image:title>
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  <url>
    <loc>https://www.siavashmalek.com/projects/home-of-mother-rea-fairy-tales-vol-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-25</lastmod>
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      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2 - Gaia’s Playground A long time ago, when Gaia’s playground reached out as far as the eye can see, Mother Rhea descended from the skies and played out on the open fields. She loved the fields so much that on her birthday she called out to her children, “Apollo, Athena, Haphaestus and Hestia, I gather you here today and ask that you build me a home so that I can protect and nurture the open lands for all to enjoy. I will visit at dusk to see what you have built”. The four children set out to find the best pasture to fulfill Mother Rhea’s birthday wish.</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e50c2db8ff9f5167f725d80/1582351263152/Image+02+Apollo+%28Artist%29+House.jpg</image:loc>
      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2 - Apollo’s Design “A pinch of passion, a splash of soul, a cup of creativity and here we go!” said Apollo. Apollo, with his originality, swept Mother Rhea away with joy. But, when Mother Rhea entered the house, she grew puzzled. She could not use the house! “Isn’t this original? Doesn’t this inspire you?” Apollo exclaimed. “Yes my son, it does! But the world we create shouldn’t be a place purely of inspiration.” With that, Mother Rhea patted Apollo on his chest and went to find Athena.</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e50c40c976c87268cd9c976/1582351494770/Image+03+Athena+%28Intellect%29+House.jpg</image:loc>
      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2 - Athena’s Design A storm of studies, a torrent of tests, a puff of provocation and this is my best!” said Athena. Athena, with her intellect, blew Mother Rhea away with curiosity. But when Mother Rhea entered the house, she became scared. She did not understand what the house was! “Aren’t my views correct? Doesn’t this make you curious?” said Athena. “Yes my daughter, it does! But the world we create shouldn’t be a place purely of intellectual pursuits.” With that, Mother Rhea kissed Athena on her head and went to find Haphaestus.</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e50c684c762610ac535ba2d/1582352013739/20140301_Trade-151_0124-copy.jpg</image:loc>
      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2 - Haphaestus’ Design “A surge of skills, a flash of finesse, a torch of technology and it’s here to impress!“ said Haphaestus. Haphaestus, with his skillful hands, lit Mother Rhea up with wonder. But when Mother Rhea entered the house, she became nonchalant. She could not feel a sense of home! “Isn’t this practical? Doesn’t this work well?” said Haphaestus. “Yes my son, it does! But the world we create shouldn’t be a place purely of physical comfort.” With that, Mother Rhea kissed Haphaestus on the hands and went to find Hestia.</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e50c705976c87268cda0065/1582352141947/20140301_Trade-151_0124-copy.jpg</image:loc>
      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2 - Hestia’s Design When Mother Rhea found Hestia crying on the grass, she knelt down and asked Hestia what was wrong. “Mother Rhea, I am not creative like brother Apollo. I am not smart like sister Athena. I am not skilled like brother Haphaestus. I am sorry I failed to build you a home. Please give me more time.” said Hestia. With that, Mother Rhea smiled, patted Hestia on the shoulders and went away. The next day, Mother Rhea returned to Hestia and was greeted by all her children.</image:title>
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      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2</image:title>
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      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2</image:title>
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      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2</image:title>
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      <image:title>Projects - Home of Mother Rea - Fairy Tales: Vol. 2</image:title>
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  <url>
    <loc>https://www.siavashmalek.com/projects/3d-weave-digital-craft</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
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      <image:title>Projects - Eco-Librium</image:title>
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      <image:title>Projects - Eco-Librium</image:title>
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  <url>
    <loc>https://www.siavashmalek.com/projects/gyrodium-flirting-with-space</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-13</lastmod>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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    <image:image>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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      <image:title>Projects - Gyrodium - Flirting With Space</image:title>
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  </url>
  <url>
    <loc>https://www.siavashmalek.com/projects/o2-helmet</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-04-13</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e94f62b434baa2223281ec3/5e94f64caf9d553df493ac0d/1586820686897/ODO+Orthokids+1.jfif</image:loc>
      <image:title>Projects - O2 Helmet</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e94f62b434baa2223281ec3/5e94f65451cce06b0f0353c2/1586820694082/ODO+Orthokids+2.jfif</image:loc>
      <image:title>Projects - O2 Helmet</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e94f62b434baa2223281ec3/5e94f6586017a85e2e1ae4dc/1586820699382/ODO+Orthokids+3.jfif</image:loc>
      <image:title>Projects - O2 Helmet</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e94f62b434baa2223281ec3/5e94f6606017a85e2e1ae560/1586820707086/ODO+Orthokids+5.jfif</image:loc>
      <image:title>Projects - O2 Helmet</image:title>
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      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e94f62b434baa2223281ec3/5e94f665da5a5d186b0e78bf/1586820714140/ODO+Orthokids+6.jfif</image:loc>
      <image:title>Projects - O2 Helmet</image:title>
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    <image:image>
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      <image:title>Projects - O2 Helmet</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/5e94f62b434baa2223281ec3/5e94f66c51cce06b0f03580d/1586820719858/ODO+Orthokids+8.jfif</image:loc>
      <image:title>Projects - O2 Helmet</image:title>
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  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-05-10</lastmod>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/metaball-part-01</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-22</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd598/1582433745736/Step+01.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 01: Now we can start GH and place a MetaBall(t) component on the canvas. The component has four inputs: P (Points): we feed our Pt - Focal Points her Pl (Plane): we can ignore this input as long as we stay on the xy plane T (Threshold): Determines the strength of the MetaBall as well as how the strength is distributed between the focal points A (Accuracy): Sets the smoothness of the curves generated. The smaller the number, the smoother the curves get in return the script will take longer to run.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd5a1/1582433745748/Step+04.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 04: Now we need to define a relationship between the outcome of the previous step and the T input. The relationship needs to produce a smaller number if the distance between the points increases and vice versa. Using the Expression and Series components, I define the relationship as shown on the right-hand side image. The (1/x)/y formula is an example that I’ve used and it can be replaced by any other formula that resembles similar outcomes.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd5aa/1582433745758/Step+06.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 06: In our final step we use the Trim with Brep component to split the MetaBall curves. TheCi output provides us with the curves that are inside the Crv - Boundary.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd5a4/1582433745751/Step+05b.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 04b*: This step is not necessary and it’s function is to control how the strength of the MetaBall(t) is distributed between the focal points. This step will enables us to control the density of the MetaBall curves generated. To do so I used the following components (from left to right): Bounds &gt; Remap &gt; Graph Mapper &gt; Bounds &gt; Remap Tip #1: To type some text (0 To 1) use the Panel component. Rather than pressing enter to finish your text, click outside of the yellow canvas. Tip #2: By right clicking on the Graph Mapper, we can chose a range of graphs to help us edit the data. In my case I used the Bezier option.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd5a7/1582433745754/Step+05.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 05: Now that the MetaBall(t) component is running, we need to crop the curves generated with our Crv - Boundary which we had set up at the beginning. To do so we need to turn the boundary curve into an extrusion to trim the curves: Boundary Surface &gt; Unit Z &gt; Extrude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd59e/1582433745744/Step+03.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 03: By connecting the focal points to the MetaBall(t) component, the colour of the component changes to gray which suggests that the component is running. h owever, there are no curves generated. This is due to the T input being empty. The most complex part of the script is to calculate and find the right amount for the threshold input. By examining the T input, we can conclude that it requires relatively small numbers which are tied to the distance between the point and the size of our project. To find the distance between the points, I use the following components (from left to right): Delaunay Edges (Con) &gt; Length &gt; Bounds &gt; Deconstruct Domain &gt; Maximum The end result of this chain of components is the maximum distance between the points. Now I can use this number to determine the size of our project which will affect the strength of the T input.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e52133f1408117e3b6cd59b/1582433745741/Step+02.jpg</image:loc>
      <image:title>Resources - MetaBall Part 01 - Step 02: To reference the points from Rhino into Grasshopper, I’m going to use the Dynamic Pipeline component. This enables my script to automatically add or deduct the points if there are any changes in Rhino. For this component to work properly, it is crucial to name the layers properly and to make sure the points are placed in the right layer.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e54d895ec28285e97c212d7/1583537455341/MetaBall+Part+01.png</image:loc>
      <image:title>Resources - MetaBall Part 01</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/metaball-part-02</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-07</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e54e1a590b2290d0c1c1bf3/1582631918667/Step+01b.jpg</image:loc>
      <image:title>Resources - MetaBall Part 02 - Step 01b*: To reverse the order of the colours, instead of reversing the output of the Range component, we can turn the reverse function into a True or False condition so when the component is given a value of True, the order of the colours is reversed. To do so, start with a Python component and right click on x and set the input as List Access. Then double click to edit. Then delete all the default text and paste the following lines before clicking on ok:</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e54e1c94eb2985cbbfa9781/1582631918670/Step+02.jpg</image:loc>
      <image:title>Resources - MetaBall Part 02 - Step 02: At last we use a Preview component to associate the colours generated to the MetaBall curves. Tip #2: If the Rhino viewport is set to Rendered or Arctic views, the Preview component will show even if it is turned off in GH. To stop this, the component needs to be fully disabled.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e54e18ca7de913a5762ef5a/1582631918664/Step+01.jpg</image:loc>
      <image:title>Resources - MetaBall Part 02 - Step 01: The number of colours needed is the same as the number of MetaBall Layers used earlier in the script. To extract that number I’ve used the following components: List Length &gt; Expression &gt; Range Then the result is fed to the t input of a Gradient component. Tip #1: To reverse the order of the colours (red &gt; blue to blue &gt; red), right click on the output of the Range component (R) and select reverse.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e54d845b61b1e513a1c7deb/1582631918673/MetaBall+Part+02.png</image:loc>
      <image:title>Resources - MetaBall Part 02</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e54dfc2bdca555541f71b30/1582631918662/Step+00.jpg</image:loc>
      <image:title>Resources - MetaBall Part 02 - Step 00: Currently the curves are ordered based on the focal points generating them: focal point A (curve 0, curve 1, curve 2, …) focal point B (curve 0, curve 1, curve 2, …) and … To colour the curves I need to group all “curve 0”s together, all “curve 1”s together so the list reads as follows: (curve 0A, curve 0B, curve 0C, ….) (curve 1A, curve 1B, curve 1C, ….) and … To achieve this I have used the Path Mapper and Flip Matrix components. To edit the Path Mapper, first right click and set it Null Mapping and then double click to make adjustments.</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/metaball-part-03</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-02-29</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e59ec1cb728573d1b5a70f8/1582951467241/Step+01.jpg</image:loc>
      <image:title>Resources - MetaBall Part 03 - Step 01: In this step I’ve used a Clean Parallel component from the EleFront plug-in. This component cleans and removes empty branches of data from the MetaBall Curves list (P input) and repeats the same task on other lists (layer name and colours in this instance). Tip #2: Make sure to right click on the Clean Parallel component and select Remove Empty option.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e59ec07b728573d1b5a6d53/1582951445863/Step+00.jpg</image:loc>
      <image:title>Resources - MetaBall Part 03 - Step 00: We start with creating layer names for Rhino. Similar to the number of colours, the number of layers is the same as the number of MetaBall layers. As a result we reuse the List Length and this time we feed it into the C input of a Series Component to generate a series of numbers starting at 0. We then use a panel and Concatenate component to create the following layer names: MB 0, MB 1, MB 2, MB 3, … Tip #1: By right clicking on the Concatenate component, we can specify the manner input A is separated from input B. In this case I’ve separated the inputs using a space.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e59f2c06b59fb4dacd4e989/1582953180162/MetaBall+Part+03.png</image:loc>
      <image:title>Resources - MetaBall Part 03</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e59ec389c441026dc58e14b/1582951497642/Step+02.jpg</image:loc>
      <image:title>Resources - MetaBall Part 03 - Step 02: In the last step we use the Object Bake component from LunchBox. Then we feed the outputs of the Clean Parallel component to the Bake inputs. To create a True / False condition, use the Boolean Toggle component. Tip #3: Make sure the Boolean Toggle is set back to False once the Baking Process is complete. If not, GH will continue baking the geometry once there’s a change in the script.</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/ladybug-shadow-analysis</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-07</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b2110a72c2f71abefdbcf/1583030552112/Step+02B.jpg</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 02b*: The text from of the modelYear output has extra information that are not useful to me so I used the following components to remove the text that is not needed and get rid of duplicate years: Separate data &gt; Create Set &gt; Sort List I then turn these components into a Cluster and rename it to Data Year*</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b2140483fcf2033404e49/1583030603571/</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 03: True north is yet on the Y axis. To add more control to the script, I’ve used the following components: Unit Z &gt; Unit Y &gt; Rotate (VRot) &gt; Vector Display</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b208a5da97a2982582dcf/1583030421877/Step+00.jpg</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 00: Place Ladybug’s Ladybug component before starting the script. If the component is running, it should generate a message similar to this: Hi smalek! Ladybug is Flying! Vviiiiiiizzz... Default path is set to: c:\ladybug\</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b20c27a7f3216d6c343db/1583030482947/Step+02.jpg</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 02: The EPW file is then fed to the Import EPW component. This component breaks the data into multiple categories. One of the most important outputs is modelYear. The more years the EPW covers, the more accurate our analysis will be.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b22b1e0cc0e63b1797428/1583030975398/</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 05: All of previous steps feed into the SunPath component. Other parameters such as sunPathScale and sunScale can also be set from here. The sun path can be baked into Rhino by using a Button component which gets connected to bakeit input.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b23137a7f3216d6c3a187/1583031068909/</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 07: The output of the Mesh Shadow component is for every single object at a time. To merge the shadows of all objects together I’ve used the following components: Path Mapper &gt; Region Union &gt; Boundary Surface To edit the Path Mapper, first right click and set it Null Mapping and then double click to make adjustments.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b233f6b59fb4dacfaa304/1583031116857/</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 08: I’ve use a combination of components to generate as many colours as the times of our analysis period. Then we can use Human’s Custom Preview Line Weight and Custom Preview Material to visualise the outcome. The process of creating colours are covered in more detail in Step 1 and 1B of MetaBall Part 02 post. To bake the shadows with colours refer to MetaBall Part 03 post.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b1d06483fcf20333fcad2/1583029544115/Ladybug+Shadow+Analysis.png</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b209fa72c2f71abefcd5e/1583030449104/Step+01.jpg</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 01: Ladybug plug-in uses weather data to run the analysis. The data can be accessed from various sites. The first option (top) uses Ladybug Tools website. simply select one of the data sources and paste in in a Panel component. Then feed it to Open EPW And STAT Weather Files component. The second option is to download the EPW file onto your PC and use the Open EPW Weather File component. I personally prefer the first method as it does not require any files on your PC which means the script can be used on all computers. The second method requires you to save the file with the GH file so it access it on other computers.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b2161118337590d9ba954/1583030635347/</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 04: To set the period of time for the analysis we could use the Analysis Period component. This component allows us to set the months, days and hours of the analysis. The longer the period, the slower the script will be. This method is the simplest way of setting the analysis period. To add more control over the analysis I use the personalised method below.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b21b4483fcf2033405e77/1583030725887/Step+04B.jpg</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 04b*: In the majority of shadow analyses, the time is set on one of the following dates: Spring Equinox (22nd Sep) = 9 Summer Solstice (22nd Dec) = 12 Autumn Equinox (22nd Mar) = 3 Winter Solstice (22nd Jun) = 6</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b22ea17c29a501a2d2c1b/1583031029572/</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 06: The shadows are generated using the Mesh Shadow component. The geometry from Rhino are connected to the M input and the SunVectors from the SunPath component are connected to the L input. Make sure the L input is grafted. This is crucial for studies covering more than one point in time.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b22075da97a2982586325/1583030805398/Step+04C.jpg</image:loc>
      <image:title>Resources - Ladybug Shadow Analysis - Step 04c*: Another crucial factor in the analysis is the daylight saving which makes a huge difference to the outcome. The Date Gen* cluster shown in the previous step is comprised of the following components in response to this problem: Timer &gt; Time &gt; Split Text &gt; List Item Python (_Daylight Saving) &gt; Addition Construct Date &gt; Deconstruct Date The Python component contains the following lines of code:</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/ladybug-view-rose</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-06</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b30c2b728573d1b824b0a/1583537775100/Step+01.jpg</image:loc>
      <image:title>Resources - Ladybug View Rose - Step 01: The View Rose component’s first input requires geometries to analyse. If these geometries are not Meshes, the component does the conversion automatically. The plane input determines the viewer’s location as well as the plane the analysis takes place on. If the input is just a point, the XY plane will be selected by default. The _radius input sets the extent or distance away from the plane. The larger the number, the longer it will tae for the analysis to happen.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b30ae212d7f00cac98855/1583537775097/Step+00.jpg</image:loc>
      <image:title>Resources - Ladybug View Rose - Step 00: Place Ladybug’s Ladybug component before starting the script. If the component is running, it should generate a message similar to this: Hi smalek! Ladybug is Flying! Vviiiiiiizzz... Default path is set to: c:\ladybug\</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b30d5b728573d1b8250b6/1583537775103/</image:loc>
      <image:title>Resources - Ladybug View Rose - Step 02: To add colour to the analysis outcome I’ve used the Custom Preview and a Swatch component. The outlines can be controlled visually using Human’s Custom Preview Line Weight component.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e5b3069d344ff762e3ab25b/1583537775106/Ladybug+View+Rose.png</image:loc>
      <image:title>Resources - Ladybug View Rose</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/image-to-contour</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-07</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e6338a687bd3863b8e6a54f/1583560888254/Step+01.jpg</image:loc>
      <image:title>Resources - Image to Contour - Step 01: The Image Sampler as the name suggests allows us to generate a series of values by sampling an image at certain points. To cross reference the image to our surface and grid of points we feed the UV output of Surface Divide component. Tip #3: Double clicking on the Image Sampler component allows us to specify the sampled image as well as what to sample for. In this example I’ve used the Colour Brightness (B/W) option. The outcome of the Image Sampler is not necessarily in a range that would be useful for our purposes. As a result I’ve used a combination of the following components to adjust the numbers: Bounds &gt; Remap Numbers &gt; Construct Domain</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e6338ee8edf432203db0c68/1583560950741/</image:loc>
      <image:title>Resources - Image to Contour - Step 03: The next step is to turn the grid of points back into a surface. I’ve done so using the Interpolate (IntCrv) and Loft components. Make sure the C input of the Loft component is Flattened.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e63388b4f3cd622ab41eac8/1583560856493/Image+to+Contour.png</image:loc>
      <image:title>Resources - Image to Contour</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e6339028edf432203db0f3a/1583560979639/Step+04.jpg</image:loc>
      <image:title>Resources - Image to Contour - Step 04: To create a contour of the surface generated in the previous step I first create a single box around the surface using the Bounding Box component. The next step is to find one of the vertical edges of the box and divide the edge by the number of contours we’re after (20 in this example). The end result of dividing a vertical edge is a series of infinite planes that are going to slice through the geometry and generate curves. To achieve all these steps I’ve used the following components: Bounding Box &gt; Vertical Edges (see Step 04b) &gt; Perp Frames &gt; Brep | Plane (Sec)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e633936f244c97e614fcd49/1583561023420/</image:loc>
      <image:title>Resources - Image to Contour - Step 05: As a final step I’ve used the Clean Tree component to clean up the data generated by the Brep | Plane component. Make sure to click on the E input and set the Boolean to True. To add colour to these curves, refer to MetaBall Part 02 post.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e633cc6fdb58068243c315d/1583561940636/Step+00.jpg</image:loc>
      <image:title>Resources - Image to Contour - Step 00: The script is based on a quad shaped polyline. In this example I’ve used the Rectangle component with equal sides which turns the curve into a square. Then the outcome is connected to a Surface Divide component to place a grid of points inside the square curve. Tip #1: The number of divisions fed to the Surface Divide component determine the complexity of the surface and the final outcome. The larger the number, the slower the script will be. Tip #2: Although the outcome of the Rectangle component is a planar curve, the Surface Divide component is smart enough to turn the planar curve into a planar surface and then run the division on it.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e6338c6ec7bc900e96ffb44/1583560913658/</image:loc>
      <image:title>Resources - Image to Contour - Step 02: The next step is going to displace the grid of points we created earlier by moving them away from the surface. So we use a Move component and connect the grid of points to the G input. Similar to Rhino, the next step is to specify a direction and amount for the points to be moved. For the direction I’ve used the N output of the Surface Divide component. The output is a series of vectors perpendicular to the surface and pointing away from it. Using the Amplitude component we multiply the length of the vectors by the numbers generated by the Image Sampler component. Tip #4: The reason I used the N (Normal) vectors and not use a Z vector is that it allows the script to be used for surfaces that are not drawn on the XY plane. If a surface was drawn on say YZ plane, the correct vector to use would be the X vector. This is also true if the original surface is curved an not flat.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e63391a2d98b5251ad7944c/1583560992301/Step+04B.jpg</image:loc>
      <image:title>Resources - Image to Contour - Step 04b*: The Vertical Edges component in the previous step is a Cluster of components. The Cluster comprises of the following components: Deconstruct Brep &gt; End Points &gt; Vector 2Pt &gt; Dot Product &gt; Equality &gt; Cull Pattern &gt; List Item I tend to use Clusters to shorten and tidy up my scripts. It’s important to do this when there aren’t many parameters or inputs needed for this section of the script to run. Tip #5: Multiple components can be turned into a Cluster by selecting the components first and then clicking on the middle mouse button and choosing the icon which resembles a zipped file (towards the top).</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.siavashmalek.com/resources/data-tree-structure-01-gh</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-03-22</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e772574d07f467077884cbb/1584866679733/Step+04.jpg</image:loc>
      <image:title>Resources - Data Tree Structure 01 (GH) - Tree: A Tree data sturcture can be imagines as multiple Lists. In our case we have a Tree with two branches (0;0 and 0;1) and each branch has 11 items. Trees are visualised as dashed lines in Grasshopper. Tip #2: Grasshopper counts the data from 0. In this example the last item of the list is number 10, this means that the List contains 11 items.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e771b0d0df723159b1059ad/1584864037942/Plastic+Bags.jpg</image:loc>
      <image:title>Resources - Data Tree Structure 01 (GH) - Item, List, Tree and Plastic Bags: Data in GH can be categorised into three classes; item, List and Tree. The difference between the three is the quantity of the data and how they’re organised. The simplest of the three is the Item, where there’s a single datum (in this case A). The second one is the List where there is more than one datum (A,B,C). Now what happens when you have multiple Lists of data? On the right hand side you can see that there are three lists of data assembeled. The easiest way for me to visualise this is to imagine data as a plastic bag or container. If we have a single object in this container, then we have an Item. If there are more than one item in there, then we have a List. And if we have multiple containers within the container then it’s a Tree. Tip #1: In a Tree structure the number of items in each list does not need to be the same. For instance in the Tree example to the right, the first list has three items in it, and the second list has two items inside.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e772397c54f956f565aa675/1584866207125/Data+-+Item.png</image:loc>
      <image:title>Resources - Data Tree Structure 01 (GH) - Item: An example of an Item is a point. The example to the right is a Data container with a single point stored inside. To visualise the content of a container we can use a Panel. By connecting the Data container to the panel we can see more detail about the data. In this case we can see the point’s coordinates; x=0, y=750, z=0. Something to watch out here is the shape of the string coming out of the Data container. If the data is an Item, Grasshopper shows this using a single line.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5e489a4f07eced29ee43e4ad/t/5e7724ac7531ce4dfe3cbf73/1584866482344/Data+-+List.png</image:loc>
      <image:title>Resources - Data Tree Structure 01 (GH) - List: If we have more than one point, the data is not called a List. From the Panel we can see that the data looks very similar to the Item but in this case we have 11 items. What’s also different here is that a List is visualised with a double line.</image:title>
    </image:image>
  </url>
</urlset>

